Overview
Gilded Shores was created over 8 weeks with a team of 28 developers during a collab module. Through out the project I took on many different roles to get the game through to the finish line.
My contributions included: designing and creating the map for the game, designing the games progression and flow, designing and implementing different mechanics like the interaction system and ledge grab system, creating the start and ending cinematics, primary bug fixer and spokes person for the design team.
Skills Developed
• Level Design
• Level Pacing
• Blueprints and Scripting
• Working and managing a large team
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