Overview
Pelagia is an underwater 3d platformer created in 8 weeks with a team of 22. My role on the project was as the lead designer.
My contributions included:
• Blocking out parts of the level and after receiving other designers block outs merging and integrating them within the larger level.
• Designing and implementing the character controller using blueprint.
• Creating the cinematics and vfx.
• Managing and distributing tasks to the design team.
• Overseeing playtests and applying player feedback.
Skills Developed
• Level Design
• Blueprints and Scripting
• Systems Design and Implementation
• Working with and managing a large team
• Level Pacing
• Iterating based on tester feedback
• Working under tight deadlines
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